Tornado Outbreak Wiki

Wind Warrior: Fire Flyers are going everywhere, except for that old castle.
Zephyr: The walls and the terrain make it a highly defendable location, the orb must be hidden there.
― Flythrough (Zone 1)


Camelot Falls! is the eighth level in Tornado Outbreak. The level features the final unlockable ability known as the dash move.


Plot[]

After sending the squadron of Wind Warriors ahead to the next destination, Zephyr encounters the Water Whirls, female water-based elementals. Focused on reuniting with their lost sisters, they offer to share their dash ability with Zephyr to aid in their search, revealing that, like the Stone Stompers, they too were stranded on Earth. When Zephyr inquires about Nimbus, one of the Water Whirls points him toward a continent hosting a renaissance faire, suggesting Nimbus may have passed through. Determined, Zephyr presses on, disrupting the festivities in pursuit of his goal.

As he advances, Zephyr discovers a hidden tunnel with melted walls created by the Fire Flyers. Proceeding cautiously, he finds Nimbus, frail and barely conscious, hidden within the tunnel. Nimbus croaks about the universe being "backwards" before passing out. A mysterious light begins blinking on the L.O.A.D. STARR, which Zephyr suspects may indicate damage, but he prioritizes reuniting with Nimbus. As Zephyr's mission progresses, new questions arise about the Fire Flyers' intentions and the strange light.

Map[]

Layout[]

This level requires the player to take advantage of the dash move given by Zephyr. As a result, the player must use both the stone stomp and the dash move in order to successfully clear the level.

Zone 1[]

The first zone in the area contains several small buildings in the area. The player can either start grabbing Flyers instantly, or fill up the Category Level of the tornado so that they can chain a large amount of Fire Flyers.

Zone 2[]

The second zone of the area. A totem begins to rise outside the castle wall. As most typical levels, the tornado's category level starts off as a size two tornado. The tornado needs to be at least a size 13 tornado in order to collect all Fire Flyers in the area.

The best strategy for this zone is to start off destroying small objects and work your way up to tossing Horses in the air.

Zone 3[]

The tornado's category level starts off as a size three tornado. In this area, players must heavily use the dash move to their advantage in order to progress through the level.

Trivia[]

  • This is the third level to have an in-game tutorial.
  • There's a single hidden Fire Flyer out of bounds near the L.O.A.D. STARR. Collecting it will result in the amount of Fire Flyers becoming 301 instead of 300.