Tornado Outbreak Wiki
Tornado Outbreak Wiki

Wind Warrior: This city is hot enough already, I bet the humans will thank us for getting rid of the Fire Flyers, right?
Zephyr: Yeah, I think you're right soldier. I think you're right.
― Flythrough (Zone 1)


High Roller Blowout is the fifth level in Tornado Outbreak. The map takes place shortly after the events of Military Mayhem.

Plot[]

Zephyr, alongside his Wind Warriors, advances through the streets of Las Vegas. Amidst the whispering about sightseeing amongst the squad, Zephyr reflects on his lost innocence following Nimbus' incapacitation. Without warning, the Wind Warriors and Zephyr find themselves ambushed by the Fire Flyers, intent on engaging in a new round of hide and seek, forcing them deeper into the Las Vegas Strip.

As Zephyr successfully manages to round up all the Fire Flyers, he finds Nimbus' shoulder pads placed on the ground. Taking it as a sign that Nimbus is still alive, Zephyr equips Nimbus' shoulder pads and heads out to an amusement park.

Map[]


Layout[]

Consisting of three zones, the level requires the player to start off as a small tornado and gradually become larger in order to toss and throw buildings and vehicles.

Zone 1[]

The first zone of the area. Scattered throughout the area are several Elvis impersonators that will constantly wander around the area. Tourists and Women of Ill Repute can also be found throughout the area. Buildings that contain Fire Flyers require a Category Level of at least 8 to destroy. With a Category Level of 13, players can easily destroy everything in their path to uncover the Fire Flyers.

Zone 2[]

The second zone of the area. Unlike the previous area, this area consists of a golf course, several casinos, and even a movie theater! The player can increase Zephyr's tornado size by collecting all of the flamingos near the starting point of the second zone.

Zone 3[]

Unlike the previous two zones, the category level of the tornado starts off at three. With this advantage, the player can either continue growing the tornado, or chain as many Flyers as they can at a size three tornado.

Totem Battles[]

Totems will begin to throw balls of fire. Zephyr can easily avoid these by either moving away from them, or just holding down the grab button. Zephyr will defend himself, but decrease his speed in the progress.

Trivia[]

  • Both Military Mayhem and High Roller Blowout have some similar geological features. This is likely because the map takes place after the events of Military Mayhem.
  • The landmark in this level is the Caesars Palace.[2]
  • Scattered throughout the levels are several Elvis impersonators wandering throughout the level.


Reference(s)[]

  1. In-Game Files refer this map as Vegas/Strip
  2. In-game files simply refers this landmark's model as pillar_caesar.mb